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KeyShot Animation is the fastest way to create animated visuals of your 3D models. Quickly animate models, parts, cameras, and more, without complex toolsets.. The anim variable is not initialized. You can initialize it in two ways: 1 .GetComponent. If the Animation component is attached to the-same Gameobject your PlayAnimation script is attached to: void Start { anim = GetComponent<Animation> (); } If the Animation component is attached to different Gameobject: void Start { anim = GameObject. you can copy/paste the animation from.
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